This week I caught up in a few classes. I got a lot of rigging done and illustrations for the icon art for the game my team is working on. I still have a lot to do for animation in my 545 class but I feel less stressed. I definitely got my 2D art practice this semester but I hope to practice more traditional art and on paper over the summer. I also want to jump back into 2D animation by practicing with Krita and maybe Toon Boom once I have a more stable job. I'm currently thinking about buying a new drawing tablet since I've had my 13" Wacom Cintiq for over 7 years now and it's starting to feel a bit small. I've looked at Huion 22 plus since I don't have enough to buy a new or used 22" Cintiq.
Icons
Dummy Final Version:
The Dummy was a simple icon and very quick to make since they had a 3D model for the game so I was able to use that as reference.
Old Version:Cloak of Darkness WIP
I'm still working on this icon but I would love some tips on how to shade clothing.
Rigging
For 432, I am learning how to rig and it's hard but a very useful skill to learn so I can talk to riggers as an animator in case I feel something feels off about the character and how the controls could be improved.
I'm not great with technical issues but working with Maya has taught me a lot on how to overcome them. The thing I struggle most with in Maya is UV's and textures. I was having trouble with this because even though I followed the tutorial every step of the way, I am somehow managed to screw the textures. I tried to figure it out on my own by researching to see if anyone else had a similar issue. Their solutions didn't work so I asked Frank and he found that I flipped my UV's so that's why parts of the Cyclops looked black. Black textures usually mean there are no textures so I thought I just needed to reload it. Rigging is time-consuming much like animation and I admire people who can do either.
This assignment is about halfway done so I'm excited to see what's in store for May.
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