Thursday, February 11, 2021

Weekly Blog Post 2

This week I worked on the potion icons for CAGD 495. I started setting up the scene for my ladder 3D animation practice but have yet to start its block out. I was hoping to start blocking out my scene for CAGD 545, but my team has been technical issues with the models and are unable to share the project file.

For the game design class, I am in charge of creating 2D art for the UI icons to ensure they have a consistent style. After the models and rigs are done, I will switch to animation to help the player character and monsters come to life.

The big health potion

 I went through many versions for this before deciding on this heart-like shape.




My Director would like me to try importing my final design in to adobe illustrator and play around with the image trace tool.

The second potion I have been working on

The first version had a lot of things wrong.

I thought this version looked good but my Director would like me to experiment with a more unique shape. This card task was only supposed to take 2 days but has taken me over a week.

I also worked on two rigs for 432.

Below is the rig we learned how to paint on mass to our objects. The animation shows that even when we bend the object, it does not affect the mass. Without this tool, the middle of the pipe would shrink and not be a convincing metal pipe.

Below is the animated textures using the audio from John Mulaney- Being Bad at Math


No comments:

Post a Comment

Weekly Post 13 Final Presentation

Senior Portfolio Final Review What were your goals this semester? My goals for this semester to improve upon my Digital 2D art skills and 3D...