Thursday, April 29, 2021

Weekly Post 12

I was pretty preoccupied with rigging and wedding planning and having my brother move in with his kids while waiting for his new house to get ready so I did not get as much done as I did last week. It's been a hectic week but I'm still going. I've been applying to more internships but only a few have responded with rejection letters. I hope to get a job that's somewhat creative over the summer or else I will basically do freelance until I have the experience they are looking for. I'm setting up a Fiver account but the gig forms are so long that it takes forever to fill out just one. I won't give up though! 


I got two icons done but I won't get much done over the weekend since I'm kind of stuck without the character I need to animate doesn't have a rig. I offered my help but since I'm rigging right now, I'm not sure if I'll do it correctly since there are a thousand ways to rig a character.

495 Game Production- ShapeShift Dungeon

(Spiked) Steel Toe Boots


Monster Mask





Friday, April 23, 2021

Weekly Post 11

495 

Icons

Kapala (5 images)
Empty skull (no blood) needed more shading around the rim to resemble a cup. I had a lot of trouble with the shading but since its a small icon I hope any mistakes won't be too noticeable.



Cloak of Darkness
This one was really fun! Lots of shades of black was a challenge but I like the subtle draping of the robes.




Slime Animation

Idle/Crawl


Lunge Attack

Death



545
Individual Work




Thursday, April 15, 2021

Weekly Blog Post 10

This week I caught up in a few classes. I got a lot of rigging done and illustrations for the icon art for the game my team is working on. I still have a lot to do for animation in my 545 class but I feel less stressed. I definitely got my 2D art practice this semester but I hope to practice more traditional art and on paper over the summer. I also want to jump back into 2D animation by practicing with Krita and maybe Toon Boom once I have a more stable job. I'm currently thinking about buying a new drawing tablet since I've had my 13" Wacom Cintiq for over 7 years now and it's starting to feel a bit small. I've looked at Huion 22 plus since I don't have enough to buy a new or used 22" Cintiq.

Icons

Dummy                                                           Final Version:

The Dummy was a simple icon and very quick to make since they had a 3D model for the game so I was able to use that as reference.

Old Version:




Cloak of Darkness WIP

I'm still working on this icon but I would love some tips on how to shade clothing.

Rigging

For 432, I am learning how to rig and it's hard but a very useful skill to learn so I can talk to riggers as an animator in case I feel something feels off about the character and how the controls could be improved.

I'm not great with technical issues but working with Maya has taught me a lot on how to overcome them. The thing I struggle most with in Maya is UV's and textures. I was having trouble with this because even though I followed the tutorial every step of the way, I am somehow managed to screw the textures. I tried to figure it out on my own by researching to see if anyone else had a similar issue. Their solutions didn't work so I asked Frank and he found that I flipped my UV's so that's why parts of the Cyclops looked black. Black textures usually mean there are no textures so I thought I just needed to reload it. Rigging is time-consuming much like animation and I admire people who can do either.

This assignment is about halfway done so I'm excited to see what's in store for May.






Thursday, April 8, 2021

Weekly Blog Post 9

 This week I worked on Rigging and Game Design Art Icons. I haven't had a lot of time for animating so I hope to get feedback on my animation scene from last time so I can work on it this weekend.

For rigging, I have been struggling with making the proxy geometry. The tutorial shows us how to the hands, arms and legs (kind of), but not the torso, head, or back. I do not want to continue the videos and get too far ahead when I am pretty sure I need to fix the proxy geometry.

Other than that, I have been drawing item icons for ShapeShift Dungeon.

Please play-test the game if you can so we can improve our game!

Shapeshift Dungeon

And if you have a lot of free time, feel free to play-test the other games my classmates are working on for their teams.

Trapped 

Into The Woods

Guilded Fletching 


These are the Icons I worked on this week:

Lead Armor


 

Bag Of Holding

Kapala (WIP)

I know the ripple on the last (Full) one is off, so I would love some tips on how to improve its depth. I also need to make another in-between for this so some help on that would be nice. It needs to be between the almost full and full.






Thursday, April 1, 2021

Weekly Blog Post 8

 This week I worked on a few icons and cleaning up the blocking for my 545 animation. I splined one character to see how it would look so I know I need to fix the holds and camera movements.

Individual First Pass Scene 5

https://youtu.be/PaIG_4fsCoE

Team 545 First Pass

https://youtu.be/971qF47pXKM


For 495, I worked on 2D art and making more icons for our game production.

My first icon was the Laser Wand. I worked on the effects to show what power the wand produced. At first, it had multiple lasers shooting out and then a single laser but ultimately my Director wanted it to look similar to the Fire Wand. I had two designs for the base but I liked the greenish-blue wood better than the unknown mechanical object.
My second icon was Rocket boots. I used the fire tool again and then spent most of my time shading to get the materials to look better.


Weekly Post 13 Final Presentation

Senior Portfolio Final Review What were your goals this semester? My goals for this semester to improve upon my Digital 2D art skills and 3D...